D&D Under the Sea

Last Sunday I took part in another D&D 5e one-shot hosted by a local gaming store. This time the party were a squad of Atlantian Royal guards tasked with watching over their king on his day off. Yes, this King …

It was a blast. The party ended up interacting with or battling against as many of Aquaman’s rogue’s gallery as I could comfortably squeeze in, including Ocean Master, King Shark, Black Jack, Scavenger and of course, Black Manta.

What I’m enjoying about these sessions is that the store provides the scenario, which means writing for scenarios that wouldn't normally occur to me and I have to get creative. In this game I came up with an underwater creature-riding race at the Atlantean Hipposphere against King Shark on a barely controlled giant great white shark (using adapted dinosaur racing rules), and a dungeon crawl through a giant maze coral looking for the King’s anniversary present to his Queen before the Scavenger destroyed the whole thing.
Along the way one of the party was force-fed a Potion of Lobster form (never roll a 1 when negotiating against a giant shark-man), the sorcerer found Captain Cold’s gun (a Wand of Cold), the ranger pair-bonded with her giant eel racing steed, and the Rogue found an ancient tomb with a golden robed figure inside. When he cracked it open the water pressure instantly destroyed the body, but he did find a golden ring inside. Putting on the ring required him to face his worst fear, but he made the saving rolls and … yes, I turned the Rogue into a Yellow Lantern/Sinestro Corps.

I live in an Atlantic coastal city so the climax had the party battling Black Manta and a raised army of Trench on the waterfront while the King raced back to Atlantic to stop his brother’s attempted coup with an army of sahuagin.