WarWalker! The Arena of Death!
Arena of Death!
This booth appears to be a large puppet theatre,
constructed and painted to resemble an ancient gladiatorial arena. There are two
wooden consoles bolted to the front: one with five, red-painted levers and
buttons, the other with five green levers and buttons.
Jesska, a red haired gnome dressed in an oversized
purple toga will try and sell them on “Experience a "Gladiator Fight To The
Death!", "DEATH! MAYHEM! MAGNETS!" "Just like Olden Tymes!” It is one gold per play per PC.
Once the gnome has been paid, she will disappear behind
the curtain and blow a short, off-key trumpet blast. Then she will pull back
the curtain revealing two marionettes: one a dented wooden gladiator with a
sword and shield both painted green. The other is a wooden Minotaur pained red. The backdrop to the theatre is an old
fashioned arena, complete with spectators bedecked in togas and a corpulent
emperor standing with his arm outstretched and thumb pointed with down.
A quick experimentation reveals that the levers on
the console, cause the marionettes to move and jerk. The green console controls
the Gladiator, the red console controls the Minotaur.
To play the game, print or copy the following
cards onto paper or (10) index cards.
The game is played when the characters throw a
lever (a mechanism does not allow more than one lever to be
pushed forward at a time), and the the marionettes slam into each other. Magnets tied to the end of the strings (connected to other magnets hidden in the marionette’s joints), disconnect when
struck hard enough, causing that part of the marionette to go slack.
In game turns, each side chooses a card from their
hand and plays it (if the gnome is playing one “side”, she draws randomly).The
two cards are compared and the losing side must drop their card. The winning
side can reshuffle their card back into their hand. The game can be played until
one side has no cards left, or for a set number of hands Hands (5 recommended)
and the side with the most cards left, wins.
If the Knight and the Minotaur play the SAME card,
there is a tie:
•The Minotaur’s horns allow it to automatically
WIN if the Minotaur Head card is played against the Knight’s Head Card.
•The Knight’s Right Hand card is carrying a sword
and allow it to automatically WIN if the Knight’s Right Arm card is played
against the Minotaur’s Right Hand Card.
•All other ties are settled with a Sleight of Hand roll. The Carny gnome running the booth has a SoH skill roll of (+6 +OR equal to +2 over the player’s Sleight of Hand Skill/Dex Attribute; whichever number is highest.)
•All other ties are settled with a Sleight of Hand roll. The Carny gnome running the booth has a SoH skill roll of (+6 +OR equal to +2 over the player’s Sleight of Hand Skill/Dex Attribute; whichever number is highest.)
Beaten By
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Beaten By
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Location/Lever
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Beats
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Beats
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Arm Left
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Leg Right
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Torso
/ Head
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Arm Right
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Leg Left
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Torso
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Leg Left
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Arm
Right
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Arm Left
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Leg Right
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Arm Right
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Leg Right
|
Arm
Left
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Torso
|
Leg Left
|
Arm Left
|
Leg Left
|
Leg
Right
|
Arm Left
|
Torso
|
Arm Right
|
Torso
|
Leg
Left
|
Arm Right
|
Leg Right
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This week in gaming ....
Tue:
About a month ago I started running an open game at the local geekstore. First night we had 4 people. On Tuesday, 15 of them showed up....
Never talked so fast in my life.
Also scored these marvelous manuscripts! I am most definitely running a modified version of Earthshaker! Having given it a skim, I already know that I'm going to have to rework the whole "organize a carnival for your domain" aspect, but I have such wonderful ideas. The naming convention in this thing also has to go. There is no way I'm going in front of a group and try to pronounce Vyolstagrad, Kolchitsky or Formiesias for two hours.
But other than that its a real treat! The rules and the maps for the robot are especially amazing.
Wed
Only two more sessions before the end of term, so we're doing in the middle of the big push to the BBEG. Next session they level up to 5.
\
Tonight
We continue our exploration of the Astral plane. SO happy I'm not DMing for a change.
Mindflayer Tower, Level 2
Map by Dyson's Dodecahedron |
This is not the final layout, but it gives me an idea of where the encounters are going to take place. The silver circle in the back is the acid cauldron where the electricity that runs the tower is generated.
Did experience a few technical difficulties during the set-up phase.
My D&D Mini
In the game that I play in the DM has a stockpile of LEGO mini-figs and parts that he lets us use as character figs. Just after the campaign started I had a few days off work so I decided to build something that would really represent the whole character idea.
It was a such a treat to empty out a box of LEGO and just build something.
Presenting Pffwyggyn Kebbla, 13th Stratum Wizard of the Inventors School, Professor-en-Absenteeism of Thaumnatics at the Gizmodic Institutionarrium of Marbleheart Seitch, testing out his potion powered jetpack with unicorn-horn guidance system while flying over his Gizmotic Neutromatic Archanomechanical Defensive (and Xploration) Amour, or G.N.A.D.A for short.
I got an Inspiration point for this.
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