Arena of Death!
This booth appears to be a large puppet theatre,
constructed and painted to resemble an ancient gladiatorial arena. There are two
wooden consoles bolted to the front: one with five, red-painted levers and
buttons, the other with five green levers and buttons.
Jesska, a red haired gnome dressed in an oversized
purple toga will try and sell them on “Experience a "Gladiator Fight To The
Death!", "DEATH! MAYHEM! MAGNETS!" "Just like Olden Tymes!” It is one gold per play per PC.
Once the gnome has been paid, she will disappear behind
the curtain and blow a short, off-key trumpet blast. Then she will pull back
the curtain revealing two marionettes: one a dented wooden gladiator with a
sword and shield both painted green. The other is a wooden Minotaur pained red. The backdrop to the theatre is an old
fashioned arena, complete with spectators bedecked in togas and a corpulent
emperor standing with his arm outstretched and thumb pointed with down.
A quick experimentation reveals that the levers on
the console, cause the marionettes to move and jerk. The green console controls
the Gladiator, the red console controls the Minotaur.
To play the game, print or copy the following
cards onto paper or (10) index cards.
The game is played when the characters throw a
lever (a mechanism does not allow more than one lever to be
pushed forward at a time), and the the marionettes slam into each other. Magnets tied to the end of the strings (connected to other magnets hidden in the marionette’s joints), disconnect when
struck hard enough, causing that part of the marionette to go slack.
In game turns, each side chooses a card from their
hand and plays it (if the gnome is playing one “side”, she draws randomly).The
two cards are compared and the losing side must drop their card. The winning
side can reshuffle their card back into their hand. The game can be played until
one side has no cards left, or for a set number of hands Hands (5 recommended)
and the side with the most cards left, wins.
If the Knight and the Minotaur play the SAME card,
there is a tie:
•The Minotaur’s horns allow it to automatically
WIN if the Minotaur Head card is played against the Knight’s Head Card.
•The Knight’s Right Hand card is carrying a sword
and allow it to automatically WIN if the Knight’s Right Arm card is played
against the Minotaur’s Right Hand Card.
•All other ties are settled with a Sleight of Hand roll. The Carny gnome running the booth has a SoH skill roll of (+6 +OR equal to +2 over the player’s Sleight of Hand Skill/Dex Attribute; whichever number is highest.)
•All other ties are settled with a Sleight of Hand roll. The Carny gnome running the booth has a SoH skill roll of (+6 +OR equal to +2 over the player’s Sleight of Hand Skill/Dex Attribute; whichever number is highest.)
Beaten By
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Beaten By
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Location/Lever
|
Beats
|
Beats
|
Arm Left
|
Leg Right
|
Torso
/ Head
|
Arm Right
|
Leg Left
|
Torso
|
Leg Left
|
Arm
Right
|
Arm Left
|
Leg Right
|
Arm Right
|
Leg Right
|
Arm
Left
|
Torso
|
Leg Left
|
Arm Left
|
Leg Left
|
Leg
Right
|
Arm Left
|
Torso
|
Arm Right
|
Torso
|
Leg
Left
|
Arm Right
|
Leg Right
|
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