The
Players are gonna want to use the new technology they find aboard the
ship, that's half the fun of this module. The issue is finding good rules that allow the PCs to do that quickly and easily.
Gary's charts in EBP are fun, but get exponentially more complex and can get tedious. The
rules in Mutant Future take too long game wise.
Here I threw-up some INT based charts that chart what happens if the character wants to
figure something out. Simply determine if the item is Simple, Medium,
Complex/Weapon roll d20 and apply modifiers. Each step takes 1
round.
Neutral means that the player has not damaged or interfered
with the item in any way, but they must re-roll at +1 (does not
stack).
Blown Charge. If an item's charge is not listed, it has d8 for Simple Items. d6 for Medium and Complex. If it runs out of charges, it is Powered Down.
Power drain means item has powered down. Can't be used until
a new power source if found (battery or glowstone).
Explosion: Does 2d10 damage to everyone within 10'. Save vs Breath for Half.
from Kung-Fury |
Modifiers
to Technology Table Rolls
|
|
Int
Modifiers
Stat Modifier
3 -3
4-5 -2
6-8 -1
9-12 0
13-15 +1
16-17 +2
18+ +3
|
-Item
is Damaged: -3
-Previously
observed similar object being operated. +1
-Previously
received explanation of operation, or had a chance to handle item
previously. +1
-Operated
a similar device in past: +1
|
All
modifiers stack with each other.
|
Simple
Technology Table
|
Roll
D20 plus Modifiers
|
|
STEP
1
|
STEP
2
|
STEP
3
|
1-10
Neutral
|
1-5
Blown Charge
|
1-5
Item Destroyed
|
11-20 Go To Next
Step
|
6-12
Neutral
|
6-10
Blown Charge
|
13-20 Go To Next Step
|
11-15
Neutral
|
|
16-20
Solved
|
Medium
Technology Table
|
Roll
D20 plus Modifiers
|
|
STEP
1
|
STEP
2
|
STEP
3
|
1-6
Blown Charge
|
1-5
Power drain
|
1-4
Item Destroyed
|
5-11
Neutral
|
6-10
Blown Charge
|
5-8
Power Drain
|
12-20 Go To Next Step
|
11-15
Neutral
|
9-12
Blown Charge
|
16-20 Go To Next Step
|
13-16
Neutral
|
|
17-20
Solved
|
Complex/Weapons
and ArmourTable
|
Roll
D20 plus Modifiers
|
|
STEP
1
|
STEP
2
|
STEP
3
|
1-4
Power Drain
|
1-4
Item Destroyed
|
1-3
Explosion/Item Destroyed
|
5-9
Blown Charge
|
5-8
Power Drain
|
4-6
Item Destroyed
|
10-16
Neutral
|
9-12
Blown Charge
|
7-9
Power Drain
|
17-20 Go To Next Step
|
13-16
Neutral
|
10-13
d4 Blown Charges
|
17-20 Go To Next Step
|
14-16
Neutral
|
|
17-20
Solved
|
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