Hacking 5th Ed.

A couple of rule changes/notes for my 5th ed game.
Initiative
With 6 or 7 players plus the DM, tracking individual initiatives each round is going to be a real pain in the ass. Instead, each round the DM will roll for the opponent with the highest Initiative only, while each of the player's will roll for their character. The highest roll goes first, and then we will just go clockwise around the table.
Monster StatBlocks
As written, the monster block stats in 5 are fine for a write-up, but to bulky for in-game notes. If I'm running more than one kind of monster I don't want to have to flip back and forth in the MM for every different attack. So I've compressed it down to a simpler block of stats, and combined it with my idea of a Combat Chart (basically, roll to determine what attack the monster will use each round instead of 'round counting' which is absolute least favorite part of rpging. DMs can choose a specific attack instead of rolling.).

XP is divided equally between all characters who participated in the combat, with any remainder going to the PC who delivered the killing blow.
ANKHEG
Large, Monstrosity
AC: 14 (11 if prone) STR 17/3
Initiative: 0 DEX 11/0
Speed: 30' (burrow 10') CON 13/1
Senses: Darkvision 60', p                 INT 1/-5
            tremor-sense 60', p              WIS 13/1
XP: 450                                       CHA 6/-2
Combat Chart (d6)
1-4 Bite,  ToHit 5. Dam 2d6+3 slashing plus d6 acid.
If target is Large or Smaller then target is Grappled (DC13). Until Grapple ends, has Advantage on target.
5-6 Acid Spray, ToHit 3, 3d6 Damage
Range: Line, 30' long and 5' wide.
Dex Save 13 for half. Cannot spit acid if Grappling.
HP: 39/6d10+6

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