Plot Hook: Chim Cheree

A plot hook character and denizen of the Storm Crow Tavern. He doesn't really need stats, but I wanted the practice. I find the best way is to begin with the Background, then Race, then Class and only then do you roll for Stats. There are so many modifiers in the first few steps I found that you do a lot of erasing and recalculating if you roll them first. Equipment and Accouterments are determined last.

Chim Cheree
Chim is the leader of a local gang made up of gnomes and a few children who have dubbed themselves the Ash Hats. Their usual MO is to work as chimney sweeps and steal small items from their client's houses.  The Ash Hats want to official Thieves' Guild status, something that can only be done through sponsorship of an established member. A thug named Lugan has agreed to sponsor them if they sneak into the local Judge's house and steal a warrant made out in his name.

Chim is scanning the local bars for a group of low level (nood) characters to break into the basement of the Judge's home, hopefully making a lot of racket and leaving a lot of evidence in the process. Meanwhile the Hats plan on sneaking in through the chimney. He will introduce himself by deliberately getting caught while picking the pocket of the party's thief. He will then praise the thief's skill at catching him, and then dangle the deal if the party treats him fairly. And who knows? If the party is successful at stealing the warrant, he might even honour his half of the bargain (100gp and his sponsorship if he gets into the Guild).

3rd Level Forest Gnome Thief, CG
Background Urchin                                   STR: 12/1
Personality: Doesn't like to bathe                 DEX: 17/+3*
Ideal: We take care of each other, because   CON: 14/2
           no one else will                               INT: 16/+3*
Bond: The Ash Hats (gang)                   WIS: 17/+3
Flaw: Will run from a fight                           CHA: 15/2
Spd: 25' Size: Small 3', 35lbs                       *Saving Throw Proficiencies
Hp: 24 AC: Unarmoured 13, Armoured 14
Proficiency: 2/4 Expertise*e
Innate Abilities
-Darkvision 60' p
-Cunning: Advantage on all INT, WIS and CHA saving throws v magic
-Illusion Cantrip - cast by INT
-Speak to small animals
-Expertise @ 1 and 6th level.
-Sneak Attack: add 2d6 damage to any successful attack you had Advantage.
 Or finesse weapon but not if at Disadvantage
-Thieves' Cant
  Ash Hats signs and general
-Cunning Action Combat: Dash, Disengage, Hide only
-Fast Action: Can use Cunning Action for any DEX roll/skill.
 Can also use Thieves' Tools, or another object as bonus action.

Skill Proficiencies:
-Slight of Hand -Stealth
-Persuasion*e -Acrobatics
-Insight -Investigation

Item Proficiencies
-Disguise Kit -Thieves Kit*e
-Light Armor -Simple Weapons
-Hand Crossbows -Short Sword
-Rapier -Longswords

Equipment
-Short Sword
-Short Spear
 (disguised as brushes)
-Leather Armour
-Thieves' Tools (3)

Accoutrements Lucre: 130L
Chimmeny Sweep Pack (brushes etc)
Small knife
Map of city/clients
A small coop of pigeons - Van Dyke is his favourite
Sweep Brushes
Belt pouch (full of stones - carries money in his hat)

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