Get
drunk, start a fight, talk to the mysterious stranger, hit on a
server and steal a purse or two. If you're lucky there is a card game
going or some dicing in the back alley. What else is there to do in
bar?
Looking
for something new to present to my players I came up with these
simple mini-games for use as a bit of local colour, traditional games
or challenges in local bars.
Mad
Minders
Players:
1
Objective:
To gaze into madness, beauty or chaos and emerge with your mind
intact.
Main
Stat: Wisdom
This
game has many different names and is played many different ways
depending on location and local customs. It can involved the player
ingesting certain foods, substances or liquids. Sometimes it involves
staring into the eyes of a particular animal, or concentrating upon a
magical device or effect. But no matter how it is played, the game
forces the player to see if they can withstand a psychological
assault.
In
game terms, the player must make 3 out of 5 Wisdom Saving throws. The
starting DC is 13, and goes up by one for every successive Saving
Throw (13,14,15,16,17). If the player is successful in 3 out of the 5
Saves, they have withstood the psychic onslaught emerged with the
bulk of their sanity intact.
If
the player fails 3 of the Saving Throws, the player has lost their
psychic battle and pull away, their mind temporarily scrambled.
Duration:
Win the game. Symptoms last for 1hour.
Lose the game: Symptom lasts for d8hours.
Win the game. Symptoms last for 1hour.
Lose the game: Symptom lasts for d8hours.
Roll
D8 for Symptom.
1-
Severe paranoia. Everyone is out to get you!
2-You
continually hear your parent's voices speaking in your head. Nothing
serious or demeaning. Just parental platitudes and reminders to
finish your chores. Disadvantage to all rolls involving Hearing for
duration.
3-You
continually hear music in your head. Non offensive stuff like winter
carols and birthday songs. Disadvantage to all rolls involving
Hearing for duration.
4-Colourful,
shiny lights appear in your vision. Not unpleasant or painful, but
distracting. Disadvantage to all rolls involving Sight for duration
(counts as Lightly Obsured), including Combat, for Duration.
5-You
begin to experience full on hallucinations complete with lights and
sound (what they are is up to the DM and the player). Disadvantage to
all rolls for duration.
6-You
believe yourself to be a chicken for the duration. May choose to act
normally if they choose, but deep down you truly believe you are a
chicken and are only really happy clucking about, laying eggs and
eating corn. Advantage to all rolls involving chickens for duration.
7-A
profound insite lets you add 1 to your Wisdom stat for the duration.
8-Roll
again. This time the effect is permanent.
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