Bar Games: Mad Minders

Get drunk, start a fight, talk to the mysterious stranger, hit on a server and steal a purse or two. If you're lucky there is a card game going or some dicing in the back alley. What else is there to do in bar?

Looking for something new to present to my players I came up with these simple mini-games for use as a bit of local colour, traditional games or challenges in local bars.

Mad Minders
Players: 1
Objective: To gaze into madness, beauty or chaos and emerge with your mind intact.
Main Stat: Wisdom

This game has many different names and is played many different ways depending on location and local customs. It can involved the player ingesting certain foods, substances or liquids. Sometimes it involves staring into the eyes of a particular animal, or concentrating upon a magical device or effect. But no matter how it is played, the game forces the player to see if they can withstand a psychological assault.

In game terms, the player must make 3 out of 5 Wisdom Saving throws. The starting DC is 13, and goes up by one for every successive Saving Throw (13,14,15,16,17). If the player is successful in 3 out of the 5 Saves, they have withstood the psychic onslaught emerged with the bulk of their sanity intact.

If the player fails 3 of the Saving Throws, the player has lost their psychic battle and pull away, their mind temporarily scrambled.

Duration: 
Win the game. Symptoms last for 1hour. 
Lose the game: Symptom lasts for d8hours.

Roll D8 for Symptom.
1- Severe paranoia. Everyone is out to get you!
2-You continually hear your parent's voices speaking in your head. Nothing serious or demeaning. Just parental platitudes and reminders to finish your chores. Disadvantage to all rolls involving Hearing for duration.
3-You continually hear music in your head. Non offensive stuff like winter carols and birthday songs. Disadvantage to all rolls involving Hearing for duration.
4-Colourful, shiny lights appear in your vision. Not unpleasant or painful, but distracting. Disadvantage to all rolls involving Sight for duration (counts as Lightly Obsured), including Combat, for Duration.
5-You begin to experience full on hallucinations complete with lights and sound (what they are is up to the DM and the player). Disadvantage to all rolls for duration.
6-You believe yourself to be a chicken for the duration. May choose to act normally if they choose, but deep down you truly believe you are a chicken and are only really happy clucking about, laying eggs and eating corn. Advantage to all rolls involving chickens for duration.
7-A profound insite lets you add 1 to your Wisdom stat for the duration.
8-Roll again. This time the effect is permanent.

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