Both Paladins in the party are being played a little off kilter. One has become, by default, the party's Archer. The other likes killing monsters. There are no Oaths that cover these scenarios for the Paladin class, so I'm hacking together a couple of kits using existing features from different classes.
Why not a Divine Archer (Oath of the True Arrow) or a Dragonslayer?
I did not write most of this, merely complied it from other class features.
Art by Dawnweaver13 |
Oath of the Monster Slayer
Tenants of
Monster Slaying
Courage
Never
fear to act.
By Any Means Necessary
My qualms can’t get in the way of
exterminating chaotic beasts.
Restitution.
If beasts of chaos wreak havoc
upon the world, it is because use I failed to stop them. I must help those
harmed by their misdeeds.
MONSTER
SLAYER SPELLS
3rd Protection from
Order and Chaos
5th Zone of
Truth
9th Magic Circle
13th Banishment
15th Hold
Monster
At 3rd
Level
Nature Skill
Add +2 to your Nature skill. You are now proficient if you
were not before.
The Slayer’s Sense
At 3rd level, you gain the ability to peer at a creature and
magically discern how best to hurt it. As
an action, choose one creature you can see within 60 feet of you.
You immediately learn whether the creature has any damage
immunities, resistances, or vulnerabilities and what they are. If the creature
is hidden from divination magic, you sense that it has no damage immunities, resistances,
or vulnerabilities.
You can use this feature a number of times equal to your
Wisdom modifier (minimum of once). You regain all expended uses of it when you
finish a long rest.
Eye for Weakness
Starting at 3rd level, you can focus your ire on one foe, increasing
the harm you inflict on it. As a bonus action, you designate one creature you
can see within 60 feet of you as the target of this feature. The first time
each turn that you hit that target with a weapon attack, it takes an extra 1d6
damage from the weapon.
This benefit lasts until you finish a short or long rest. It
ends early if you designate a different creature
At 7th
Level
Choose two of the following:
Colossus Slayer
Your tenacity can wear down the most potent foes. When you
hit a Huge or Gigantic creature with weapon attack, the creature takes an extra
ld8 damage if it's below its hit point maximum. Vou can deal this extra damage
only once per turn.
Giant Killer
When a Large or larger creature within 5 feet of you hits or
misses you with an attack, you can use your reaction to attack that creature
immediately after its attack, provided that you can see the creature.
Horde Breaker
Once on each of your turns when you make a weapon attack,
you can make another attack with the same weapon against a different creature
that is within 5 feet of the original target and within range of your weapon.
Escape the Horde
Opportunity attacks
against you are made with disadvantage.
Multi-Attack Defense
When a creature hits you with an attack, you gain a +4 bonus
to AC against all subsequent attacks made by that creature for the rest of the
turn.
Steel Will
Vou have advantage on saving throws against being
frightened.
At 11th level
Choose One of the Following
Volley
Vou can use your action to make a ranged attack against any
number of creatures within 10 feet of a point you can see within your weapon's
range. Vou must have ammunition for each target, as normal, and you make a
separate attack roll for each target.
Whirlwind Attack.
Vou can use your action to make a melee attack against any
number of creatures within 5 feet of you, with a separate attack roIl for each
target.
Magic Disruptor
You gain the ability to thwart someone else’s magic. When
you see a creature casting a spell or teleporting within 60 feet of you, you
can use your reaction to try to magically foil it. The creature must succeed on
a Wisdom saving throw against your spell save DC, or its spell or teleport
fails and is wasted.
Once you use this feature, you can’t use it again until you
finish a short or long rest.
At 15th Level
Choose One of the Following
Evasion.
You can nimbly dodge out of the way of certain area effects,
such as a red dragon's fiery breath or a lightning bolt spell. When you are
subjected to an effect that allows you to make a Dexterity saving throw to take
only half damage, you instead take no damage if you succeed on the saving
throw, and only half damage if you fail
Stand Against the
Tide.
When a hostile creature misses you with a melee attack, you
can use your reaction to force that creature to repeat the same attack against another
creature (other than itself) of your choice.
Uncanny Dodge
When an attacker that you can see hits you with an attack,
you can use your reaction to halve the attack's damage against you.
Slayer’s Counter
You gain the ability to counterattack when your prey tries
to sabotage you. If the target of your Eye
for Weakness forces you to make a saving throw, you can use your reaction
to make one weapon attack against the quarry. You make this attack immediately
before making the saving throw. If your attack hits, your save automatically
succeeds, in addition to the attack’s normal effects.
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